More than a visual novel
One of my core motivations for making Uncommon Breed was to learn the ins and outs of Unity (a Game Development Engine) with the intent of making more interactive/complex games in the future. This is why Uncommon Breed has and will continue to evolve as I take what I learn and apply it to the game. Examples of this are:
A segmented dating world in which you can travel between multiple rooms and have brief conversations with the main characters. These conversations affect their affection towards you, the story, and the combat.
RPG style, turn based combat system with your relationships affecting combat. Did you say the right things to Grizz, the burly bear tank? His defense capabilities increased! What about Reinhard, the X Bounty Hunter? His shots are gonna start hitting really hard!
In the works! Quests will mainly come from the PUB.
Get plopped into the shoes of a developing hero character and bring together a band of outlaws to save your home. Strengthen your personal relationships and find that strength translates into your battles together. Get to know and romance them but be wary of leaving the strength of your other teammates behind!